![]() ![]() Here’s a look at the Firewatch splash screen. I’ve visited a number of fire lookout towers throughout California, and I was pleased that the game totally nailed the look and feel of these iconic structures. As the setup ends, Henry finishes his hike down the occasionally hard-to-see trail and arrives at his home for the summer–the Two Forks Lookout Tower. These choices seem to have some small impact on some of the things Henry sees and says during his sojourn in the woods. Often there’s only one option to select (which is a little odd) to advance the backstory, but sometimes you’re presented with two distinct alternatives. ![]() As the backstory unfolds, you’re given choices for Henry to make. These are intercut with text-only flashbacks to his past that show the events of how he got where he is. It starts with scenes of Henry preparing for his journey into the wilderness. The game plays a little like a choose-your-own-adventure story. It’s also a job of isolation, and Henry took it to hide from his problems. The job is simple enough–spot any fires in the forest surrounding the tower as soon as possible after they’ve started and report them so they don’t spread. Set in 1989, Firewatch is a first-person mystery game where you play Henry, a 40-something man who’s avoiding the mess his life has become by taking a summer job as a fire lookout deep in the heart of Wyoming’s Shoshone National Forest. ![]() Over the edge: things spin out of control in Firewatch. What was an escapist wilderness adventure takes a dark turn into the realm of paranoia and fear, and now there’s something sinister at work in this forest… and it’s out to get you. There’s a point in Firewatch when you realize that this game is more than just a walk in the woods. ![]()
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